Of Gods and Relics for Dungeon World

I just ran my Wednesday night group through the 1st session of Dungeon World (http://www.dungeon-world.com/) using Malaforcia as a backdrop.  Malaforcia is, of course, the world I created for my Power of 12 game, Of Gods and Relics.  Dungeon World is, of course, the indie RPG system that is rising in popularity!

I placed them in the situation of being on the Island of Artis as part of the Oscillian war effort to conquer all lands.  this is roughly 500 years prior to the events in Of Gods and Relics: Vendai (http://rpg.drivethrustuff.com/product/91059/Of-Gods-and-Relics-Vendai).

They have been tasked with protecting the rest of the army as it makes a valiant and strategic retreat.

They discover that their assignment is tantamount to death.  Once all the ships have left they will be stranded there!  You see, the ship promised to them has been partially used to build defenses around the camp.  Wooden defenses made from planks of wood.  So, our ship, while it sits in the harbor, is missing more than a few planks from its hull.  Not good.

Now the players strive to gather supplies (without being noticed) while they plan their survival and exit from this no-win situation.  Having been caught only one of them suffers 10 lashes… I feel bad.

Oh, the enemy they face?  The Artis.  Tribes of humanoid reptilians who the characters have no quarrel with.  You see, most of them were conscripted into the Oscillian army.  Those few who volunteered… well… they had their burning reasons.

Regardless, now they are between a rock and a hard place.

Their only ally seems to be a very dimwitted Oscillian Lieutenant who has a “thing” for Shadow (a female Slovenian Theif).

The cast:

Lore, a male Chartayan Bard

Shadow, a female Slovenian Thief

Centurian, a male Oscillian Wizard

GAH I forget the rest of the names… sure I should have written them down, but it was character creation night and I was too caught up in the fun…

An Auchmach male Druid

An Aagmir male Ranger

and a male Cleric of a race I FORGET!

I’ll toss another entry here in a few days when I can recall all this.

But I must say, what  blast Dungeon World is to play and run.  I love the Move and Consequence system.

It leads to a good amount of role-play and on-the-fly world building, which I like even though I have a very developed world already.  But on the micro level we can determine as we go how the players will triumph over each obstacle.

Anyway, just a tidbit of the set up.


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