TECH?NO! BOWL now available for purchase!

I have a copy of techno bowl and this game is a blast!

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TECHNO BOWL, the game voted the Most Anticipated Sports Game of 2017 on Board Game Geek, is now available for purchase! It can be found online at both Funagain Games and Miniature Market. Customers in the UK and EU can contact me directly through the site for purchase inquiries that are UK/EU shipping friendly.

FEATURES:

  • Design your own formations and plays on-the-fly!
  • 5 unique modes of play including arcade, pro, and the over-the-top INFERNO mode!
  • 7-vs-7 or 8-vs-8 gameplay
  • Revolutionary skill check system provides constant action and excitement with zero down time!
  • 26 unique player skills
  • 32 MFL teams to master, each with their own unique play style

CONTAINS:

  • 592 player and scouting cards [all 32 MFL teams!]
  • 256 player tokens [8 for each of the 32 MFL teams!]
  • 12 fire tokens
  • 4 down markers
  • 4 skill check dice
  • 2 PLAYMAKER dice
  • 20 clear acrylic stands

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Updates on New Power of 12 Games

The Company Man Expansion for Deniable Asset is in its first stage of review.

I have also begun work on a Sci-Fi setting: Alpha Star.

I wanted to combine character types from Sci-Fi RPG games I have enjoyed over the years like SLA and Shadowrun, and wonderful Sci-Fi dramas such as Battlestar Galactica, Star Wars, and Star Trek.

Alpha Star is just coming together but the backstory is this: somewhere in the future Earth’s sun is due to suffer Core Hydrogen Exhaustion and Earth will be uninhabitable.  This occurs billions of years too early.  No one knows why: yet.

The people of Earth are no where near discovering light speed or anyway of traveling to other star systems.  The answer is to send out colony ships, with  colonists in hyper-sleep, and hope that one day they will find a new place to call home.  Scientists are sent along, working in small teams, hoping to eventually make scientific discoveries.  As they reach old age, a new team is woken up to continue the work.

Alpha Star is one of twelve colony ships sent out.  Its destination is Alpha Centauri.  78,000 years into their journey, something happens…

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New Games on the Horizon

I have had two games in the works now, far enough that I can say with certainty one of them will see the light of day this year:  Of Gods and Monsters and Deniable Asset Company Man.

Of Gods and Monsters

Of Gods and Monsters is set in 1866 – in a slightly altered timeline – in a the nation of Gothstria.  It is what was to become Northern Italy in our timeline.  The events of the 4th Christian Crusade in 1204 altered what was to happen.

Venice is a ruin of its former self and New London sits along the banks of the River Stratford – what we call the Piave in our timeline –  in the center of the northern coast of the Adriatic Sea.

Gothic Victorian is a good setting description.  Hints of magic and the occult mixed in with perhaps a touch of steam.  The Modus Operandi for the characters are reminiscent of the time perhaps with a nudge to Cthulhu as it is often played today.

More to come.

Deniable Asset Company Man

Deniable Asset returns – It received an Ennie Award in 2013 – with a new flavor: your agent works for “The Company” – a large holding firm with fingers in every pie in the world.  It’s goal: wealth.  Your job – whatever is needed in the name of their avarice!

Updated and additional rules take advantage of some of the play testing time I have spent on Of Gods and Monsters seeing what works and what doesn’t.

  • Changes to the dice cap
  • Streamlined gear and support team
  • Other changes as they come!

More to come.

I am having a blast working on these projects.

I hope to bring them to you soon.

Until then.

One added idea that I wanted to toss out there.

I am going to add three levels of Gear and Support Team.  The terms may differ between games, but for Deniable Asset they will be: Personal, Vehicle, and Epic.

When gear or support team members are first created using character points, they are designated as one of the three levels.

Personal gear and support team members are useful at the personal level of conflict: inside a building, on a street, person to person.

Vehicle gear and support team members are useful at the vehicle level: car chase, piloting small aircraft or pleasure boats, etc…

Epic gear and support team members are useful at the epic level: airship, jet airliner, military ships, surface to air missiles and vice versa.  INSIDE a commercial jet may well be personal.  But to pilot it safely to a runway?  That is epic.

Scenes in a mission will be identified as personal, vehicle, or epic.

Your agent’s Modus Operandi will always be fully useful in at every level.  That’s how good you are!  But your gear and support team members are more specialized.  Your company pistol will not take down an airbus a320. But it will easily take out the pilot once you are inside!

Can you use gear and support team members across levels?  Perhaps.  But how useful will they be?

Why do this?  Extensive play testing has shown me that there needs to be more room for character growth and advancement.  This also adds more flavor, and encourages spreading out one’s character points to a larger variety of gear, support team members, and purposes.

Enjoy!

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TECH?NO! BOWL Team Cards available now!

Team cards for Techno Bowl!

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Team cards are now available on DriveThruCards! 

Cards are available in packs divided by conference and division. I think you’ll find that the balance of players, skills, and teams in each division makes for interesting match-ups and heavily contested rankings! All cards are made with premium Arjo-Wiggins 305gsm black core card stock, and unique conference/division tuck boxes can be added at checkout. 

I’ve reduced the price for a limited time so that coaches who have the Pixel Pack/handcrafted games and backers who want an early start [or extra cards with cool tuck boxes!] can get them at a discount.

Click on the game boxes below to link to the card packs!

tnb_preview_mfc_north_drivethrutnb_preview_mfc_south_drivethrutnb_preview_mfc_east_drivethrutnb_preview_mfc_west_drivethru-copy
tnb_preview_afc_north_drivethru
tnb_preview_afc_south_drivethrutnb_preview_afc_east_drivethrutnb_preview_afc_west_drivethruTechnoBowl_NewLogo_preview

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TECHNO BOWL reviews!

There are a couple of early reviews out for TECHNO BOWL! Don’t think you need the game? Are you wondering if it will truly bring anything new to the table [pun intended]? Well, you should def…

Source: TECHNO BOWL reviews!

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TECHNO BOWL: Helmet + Team Preview #1

Always innovative, Brent Spivey looks to be doing it again!

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Okay coaches, here’s a look at all of the team helmets that have been revealed for TECHNO BOWL so far. If you are interested in finding out more about a particular team and its players

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TECHNO BOWL is coming!

Love football! But I am just no good at console video games. Bring this kind of action to the table top? I am ALL in! Well done Mr Spivey.

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technobowl_unplugged_pixel_brentspivey

TECH? NO! 

Forget about expensive game systems, emulators, disconnected online games, and high-priced yearly roster updates. TECHNO BOWL takes everything you love about arcade and video game football classics like Tecmo Bowl, NFL Blitz, and Madden and puts it all on the tabletop.

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