New Games on the Horizon

I have had two games in the works now, far enough that I can say with certainty one of them will see the light of day this year:  Of Gods and Monsters and Deniable Asset Company Man.

Of Gods and Monsters

Of Gods and Monsters is set in 1866 – in a slightly altered timeline – in a the nation of Gothstria.  It is what was to become Northern Italy in our timeline.  The events of the 4th Christian Crusade in 1204 altered what was to happen.

Venice is a ruin of its former self and New London sits along the banks of the River Stratford – what we call the Piave in our timeline –  in the center of the northern coast of the Adriatic Sea.

Gothic Victorian is a good setting description.  Hints of magic and the occult mixed in with perhaps a touch of steam.  The Modus Operandi for the characters are reminiscent of the time perhaps with a nudge to Cthulhu as it is often played today.

More to come.

Deniable Asset Company Man

Deniable Asset returns – It received an Ennie Award in 2013 – with a new flavor: your agent works for “The Company” – a large holding firm with fingers in every pie in the world.  It’s goal: wealth.  Your job – whatever is needed in the name of their avarice!

Updated and additional rules take advantage of some of the play testing time I have spent on Of Gods and Monsters seeing what works and what doesn’t.

  • Changes to the dice cap
  • Streamlined gear and support team
  • Other changes as they come!

More to come.

I am having a blast working on these projects.

I hope to bring them to you soon.

Until then.

One added idea that I wanted to toss out there.

I am going to add three levels of Gear and Support Team.  The terms may differ between games, but for Deniable Asset they will be: Personal, Vehicle, and Epic.

When gear or support team members are first created using character points, they are designated as one of the three levels.

Personal gear and support team members are useful at the personal level of conflict: inside a building, on a street, person to person.

Vehicle gear and support team members are useful at the vehicle level: car chase, piloting small aircraft or pleasure boats, etc…

Epic gear and support team members are useful at the epic level: airship, jet airliner, military ships, surface to air missiles and vice versa.  INSIDE a commercial jet may well be personal.  But to pilot it safely to a runway?  That is epic.

Scenes in a mission will be identified as personal, vehicle, or epic.

Your agent’s Modus Operandi will always be fully useful in at every level.  That’s how good you are!  But your gear and support team members are more specialized.  Your company pistol will not take down an airbus a320. But it will easily take out the pilot once you are inside!

Can you use gear and support team members across levels?  Perhaps.  But how useful will they be?

Why do this?  Extensive play testing has shown me that there needs to be more room for character growth and advancement.  This also adds more flavor, and encourages spreading out one’s character points to a larger variety of gear, support team members, and purposes.

Enjoy!

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TECH?NO! BOWL Team Cards available now!

Team cards for Techno Bowl!

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Team cards are now available on DriveThruCards! 

Cards are available in packs divided by conference and division. I think you’ll find that the balance of players, skills, and teams in each division makes for interesting match-ups and heavily contested rankings! All cards are made with premium Arjo-Wiggins 305gsm black core card stock, and unique conference/division tuck boxes can be added at checkout. 

I’ve reduced the price for a limited time so that coaches who have the Pixel Pack/handcrafted games and backers who want an early start [or extra cards with cool tuck boxes!] can get them at a discount.

Click on the game boxes below to link to the card packs!

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tnb_preview_afc_south_drivethrutnb_preview_afc_east_drivethrutnb_preview_afc_west_drivethruTechnoBowl_NewLogo_preview

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TECHNO BOWL reviews!

There are a couple of early reviews out for TECHNO BOWL! Don’t think you need the game? Are you wondering if it will truly bring anything new to the table [pun intended]? Well, you should def…

Source: TECHNO BOWL reviews!

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TECHNO BOWL: Helmet + Team Preview #1

Always innovative, Brent Spivey looks to be doing it again!

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Okay coaches, here’s a look at all of the team helmets that have been revealed for TECHNO BOWL so far. If you are interested in finding out more about a particular team and its players

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TECHNO BOWL is coming!

Love football! But I am just no good at console video games. Bring this kind of action to the table top? I am ALL in! Well done Mr Spivey.

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TECH? NO! 

Forget about expensive game systems, emulators, disconnected online games, and high-priced yearly roster updates. TECHNO BOWL takes everything you love about arcade and video game football classics like Tecmo Bowl, NFL Blitz, and Madden and puts it all on the tabletop.

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Denaible Asset – Pay what you want – What!?

Deniable Asset – download on Drivethrurpg.com – is now “Pay What You Want”.

Sure it sounds like a Zebra song from the early 80’s, but it is part of my nefarious plan to invade more role playing tables.

If you feel it is worth a few dollars, fill out the “Pay What You Want” box with some numbers and go to checkout!

This policy has been approved the the highest level of the Agency.

The reasons are on a “need to know” basis.

If you paid full price (or even a discounted price) previously… are you getting the shaft?

Are you?

The Agency always rewards loyalty.

If you repeat that, the Agency will deny it.  Plausibly, of course.

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Power of 12 Role-playing System – What is it?

Just put this on my randomencounters.net site.  Thought I’d share it in the blog.

The Power of 12 Role-playing System is a living creature as much as a game system.  It is designed to encourage role-play and fun.  It expands and contracts as you see fit.

The Power of 12 Role-playing System relies on four basic stats.  In each book I call them something different, something that relates to the genre: “Foci” for Of Gods and Relics, “Modus Operandi” for Deniable Asset.  Really, they are stats.

But I don’t call them stats.  “Stats” is a word that carries specific meaning in our hobby.  I did not want stats in my game.  I wanted empowering descriptors that, each time you looked at your character sheet, you saw an answer to the desperate situation at hand.

I also chose the 12-sided die for that reason.  No one else was using it.  It carried no history or bias with it.  It was free to be molded into something powerful.  Thus, the Power of 12.

Each Foci or Modus Operandi is itself a unique and empowering descriptor.  In Of Gods and Relics you have nine to choose from.  That’s right.  Your four stats don’t even have to be the same as the character next to you at the table.

Any given Focus has a value: 1 to 6.  That is how many D12s you roll.  7 or higher, is a success.  The enemy rolls against you.  If you are attacking and get more successes, your target takes damage.

Simple enough.

What if your “stats” were Courage, Honor, Ancestry, and Joy?  As a Vendai Warrior, your ability to defend your comrades and right the wrongs of the world is not based on your physical strength and sword skill.  It is based on your Courage.  As it should be.  Now you can play a muscle bound Conan-like character or a smallish man of meager beginnings.  Either way, your Courage is what you fight with.  Your Honor is what holds you up against the storm of evil.  Your Ancestry steadies you against the blows of your enemies.  Your Joy – or love of Joy, or hope for Joy – drives you to glory or treasure.

Words or weapons, it all works the same.

You can swing a sword with Courage easily enough.  But what about that dramatic moment where the hero, surrounded by armed men, stands tall and delivers that awesome line, “You may kill me, but I’ll be damned if I don’t take most of you with me.”

In other role playing games, that is hyperbole and completely beside the real action which is to swing your sword and hope you hit.

In the Power of 12 Role-playing System, that killer line IS your action.

You speak that line.

You roll your dice.

if you get more success than the enemy, HE takes damage.  He was struck by the power of your words.  We have all seen it.  Maximus, Conan, Gowron, William Wallace… they have all turned the tide of battle with words.  Now you can too.

Deniable Asset has Modus Operandi that are more fixed: Blunt Instrument, Investigator, Infiltrator, and Technician.  Those are your “stats.”  Those are the empowering descriptors that, each time you look at your character sheet, you see an answer to the desperate situation at hand.

And there is equipment: Relics and followers for fantasy, gear and support team members for espionage.  You collect them, use them, add them to your dice rolls.  They have Foci and Modus Operandi.  They have personality and meaning.  Describe how they help you, roll your dice, have your fun.

Empower yourself with 12-sided dice.

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